Wednesday, 22 May 2013



Clear Left UsabilityTalk

Speaker- Ben

·        Don’t make people click on stuff
·        Don’t make people think
·        Inventing all principle, you never know what might be the next big thing
·        Treat users fairly
·        Clear left focus on good design (front end only), they leave the heavy backend stuff to other companies to finish off.
·        Empathy map – see, think & feel, hear, say & do
·        Spend time on paper prototypes. This saves time and money in the long run
·        Silver back software very handy to film user tests as evidence for usability issues (windows equivalent is BB Flashback)
·        Responsive website – works on all devices so no need to create different versions for different size screens
·        Clients often think of features – boil it down to simplify to user experience
·        Information architecture
·        Find out what the best story apps are
·        Make everything your best work
·        Don’t be afraid to spend money
·        http://alpha.gov.uk/
·        Fitt’s law was used to help improve usability on a MacBook


User testing

·        8 people user test can solve a problem – try and mix up the age groups
·        Always do user tests, approach people in cafes, post adverts for volunteers or just ask friends and family.
·        Flow charts
·        Wire frames
·        Usability testing
·        Doesn’t like focus groups bigger than 1 on 1
·        Plan the user test - make a list of tasks for the user to try and find on the website (try not no hint words that might give away the navigation process)
·        Give them a leading question
·        Observe each other doing user tests


Recommended People

·        Christopher Nolan – Inception (architecture design)
·        Jared spool
·        Jacob nelson



Recommended Books

·        Steve Krug – Don't Make Me Think!: A Common Sense Approach to Web Usability

·        Patterns of Software: Tales from the Software Community

·        101 Things I Learned in Architecture School

·        design with intent
·        the design of everyday things
·        undercover user experience design
·        universal principles of design


Ice Breaker Game

·        Chat Pack

                                                                                                    

No comments:

Post a Comment